Abstract My interest in doing some kind of design work for video game development has recently exploded, due to the release of Super Mario Maker. I learned how Nintendo makes Super Mario levels using an East Asian narrative technique, and applied it
My curiosity for Nintendo and refusal to buy the other two current consoles got to me. I bought a WiiU, and love it. I look past its lack of horsepower, because I use my PC when I want graphical prowess.
During the dream I had in which I advised Shigeru Miyamoto, I was talking about people could use existing devices to make for a better gameplay experience, without making it feel like it was cheaply tacked on for the sake
(Shout out to potential employers checking out my online presence) I left my job at FWD.us a couple weeks ago. I got to really clear my mind and look back on everything I learned during my year there. In that time,
Background In the bad habit of using my phone in bed before sleeping, I went shopping for a new mobile game. To my surprise, Square/Enix (which owns Eidos Interactive) ported the first Tomb Raider game. I downloaded it immediately, and